A revolution is coming! Writing performant and safe multi-threaded code in Unity
During the 2018 cycle a revolution is coming to the way developers will be able to write code in Unity. The new C# Job System allows to write multi-threaded code that is safe and easy to debug. In addition to it, the new Entity Component System (ECS) opens the possibility to use data-oriented programming to structure your game systems, for an incredible boost in performance. We'll go over more information on both systems, and view a small practical demo on how to use them (with code).
Technical Evangelist at @unity3d. Also designer/programmer (made @SlybotsFZ, @UFHO2), Regional Organiser for @GlobalGameJam and jammer myself.